Shopping Cart
Total:

$0.00

Items:

0

Your cart is empty
Keep Shopping

Rob Pike’s 5 Rules of Programming




<h1>Rob Pike’s 5 Rules of Programming</h1>

  1. Rule 1. You can’t tell where a program is going to spend its time. Bottlenecks occur in surprising places, so don’t try to second guess and put in a speed hack until you’ve proven that’s where the bottleneck is.
  2. Rule 2. Measure. Don’t tune for speed until you’ve measured, and even then don’t unless one part of the code overwhelms the rest.
  3. Rule 3. Fancy algorithms are slow when n is small, and n is usually small. Fancy algorithms have big constants. Until you know that n is frequently going to be big, don’t get fancy. (Even if n does get big, use Rule 2 first.)
  4. Rule 4. Fancy algorithms are buggier than simple ones, and they’re much harder to implement. Use simple algorithms as well as simple data structures.
  5. Rule 5. Data dominates. If you’ve chosen the right data structures and organized things well, the algorithms will almost always be self-evident. Data structures, not algorithms, are central to programming.

Pike’s rules 1 and 2 restate Tony Hoare’s famous maxim
“Premature optimization is the root of all evil.”

Ken Thompson rephrased Pike’s rules 3 and 4 as “When in doubt,
use brute force.”.

Rules 3 and 4 are instances of the design philosophy KISS.

Rule 5 was previously stated by Fred Brooks in The Mythical
Man-Month. Rule 5 is often shortened to “write stupid code that
uses smart objects”.



Source link

0
Show Comments (0) Hide Comments (0)
0 0 votes
Article Rating
Subscribe
Notify of
guest
0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments